By: Heero Yuy
In my previous post I presented the idea that Vonnegut’s Shapes of Stories needed an update. Video below will get you up to speed on the concept of Shapes of Stories.
I watched Casey Neistat’s videos because I found [VR 360] to be fascinating and that that particular space is the future of ALL popular video as more VR headsets get distributed to the general public.
This particular video from Casey is his guide to Film Making which I thought was fascinating:
What drives everything as Casey says is this:
So stories should flow and engage the audience!
In the attempt to rent out my house, and having no real bidders for the past few months, I’ve resolved to DIY. Last night, I went and purchased a Samsung Gear 360 from Best Buy after they price matched the linked Amazon.com price of $273.00! (Was going to get taxed either way so I went to Best Buy to pick it up instead of waiting)
A buddy of mine, Clay, was fascinated about the new dimensions that VR brings to the table in the history of cinematography. This is shooting color when everyone else shot black and white. This is shooting with sound when everyone else produced silent films. This is it! My challenge to Clay and others is to do a daily VRLog (Virtual Reality Video Blog) of 2-5mins to enhance storytelling and give the audience something cool to think about while being visually inspired. Most of my friends find [VR 360] to be comical at best and don’t really get it. When this becomes the standard, others will look back at on this post will think it was obvious where they are currently oblivious.
Why am I bringing up the Shapes of Stories and [VR 360] at the same time? Well… to tell a multidimensional story, one needs to utilize a multidimensional storytelling equipment such as the Samsung Gear 360! It only feels appropriate the give the audience that added layer of infinite degrees of freedom and option to rewind and re-watch the story to get infinite different angles and perspectives as the narrator moves through each scene. Watching a 2D movie would give you only one universal angle and infinite interpretations where as a [VR 360] film provides infinite angles and interpretations.
Before I start to manually analyze this idea of 3D Shapes of Stories, or Contours of Stories (sounds better), I need to formalize the system by which we talk about Contours of Stories.
There are Three Dimensions to any Story (which makes up our Axis for x-y-z planes):
We can assign ranges to describe each so that we know the beginning and end as well as the degree of Fortune (Misfortune) and Practicality (Theoretical).
- Time (A-Z; 26 Letters with A the beginning and Z the end)
- Fortune (0-10; 0 being total devastation and 10 being absolutely blessed and 5 being neutral)
- Practicality (1-5; 1 being Theoretical [Impractical] and 5 being Very Pragmatic [Practical] and 3 being neutral)
Some storytelling can jump back and forth chronologically so letters can be repeated. The sequence of referring to all three dimensions is
i.e. (3A5) which stands for neutral practical, start of story, and neutral fortune.
The first number will always refer to Practicality and the last will always refer to Fortune. The last number of Fortune can have up to two digits and the first letter will only be single digit. Memory cue is you can always be MORE Fortunate than being simply being Practical (Fortune can have extra digit).
I will put this idea to practice as I execute my storyboard and advertise my home for rent. Let’s see how this project turns out! 🙂 Hopefully I can get some buy-in from Casey on these ideas and more so that my first ever [VR 360] project can be a success. Wish me luck!